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Old Jan 30, 2008, 05:16 AM // 05:16   #1
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Default W/N Axe Build

May be an odd request, but i'm trying to figure out a good axe build that also uses blood or death magic (for serious fun ).

I'm planning on having radiant insignias and attunement runes and all, so energy won't be TOO much of a problem.

Any ideas?
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Old Jan 30, 2008, 06:04 AM // 06:04   #2
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[skill]"Coward!"[/skill][skill]Mark of Fury[/skill]

???

I wouldn't recommend it.....or anything else that involves a W/N using blood or death...
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Old Jan 30, 2008, 06:09 AM // 06:09   #3
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Can Run Withering Aura, FGJ, Backbreaker, and Heavy Blow or something.
Or Rend Enchantments/Gaze of Contempt if you find enchant stacks to be bothersome.

Other than that, I can't really see where /N would come in handy other than Plague Touch.
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Old Jan 30, 2008, 06:12 AM // 06:12   #4
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headbutt+plaguetouch=lol
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Old Jan 30, 2008, 06:13 AM // 06:13   #5
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[skill]Blood Ritual[/skill]

[email protected]!!!!!

Anyways...[skill]Blood Renewal[/skill] maybe

I really think [skill]Plague Touch[/skill] could be the best choice...

BUT, since you're looking for fun....

[skill]Virulence[/skill] !!!!!!!!!!!!!!!!!

Last edited by horseradish; Jan 30, 2008 at 06:17 AM // 06:17..
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Old Jan 30, 2008, 07:57 PM // 19:57   #6
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In general there are only a small handfull of good war builds that the comunity on Guru will endorse.

If your really after a good build look up one of those, if your after a fun build then you really need to experiment and find what is fun for you as it may not be fun for others.

I would suggest setting up a good axe build with 5-6 skills, then finding what necro skills would supliment that build.
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Old Jan 30, 2008, 08:17 PM // 20:17   #7
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[skill]Mark of Fury[/skill]

thats always a kick to run
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Old Jan 30, 2008, 08:45 PM // 20:45   #8
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Don't underestimate Mark of Fury. I find it a very worthwhile skill as the ONLY blood magic skill a warrior should remotely consider.

If you find yourself having trouble killing a foe (boss maybe?) this skill with smart stat point spread is awesome for adrenaline inhalation. (spamming Eviscerate + Exe. Strike at double rate isn't a BAD thing last I checked...)

And don't worry much about hex removal or what not. PvP, yes, PvE? I'm more afraid of getting a friendly monk enchantment blasted by the enemy's Mesmer AI.

It's got a reasonable recycle time, good mana cost, and hell, it SYNERGIZES with warriors. I think the biggest problem the majority of the warrior community can't seem to accept is that some skills work well with warriors and they're simply ignored...

"FGJ IS BETTER!"

True, but that depends on your play style. I can run my double adrenaline intake engine more often than your DS sword flailing and yeah, FGJ is better FOR SWORDS, not for axes which don't have adrenaline engines. A consistent adrenaline engine is better.

Plague Touch I've left to the newbies whose monk teammates either suck or who get buried to the gills in conditions and just can't afford Restore Condition. Btw, with 8 in curses, last I checked, you gain double the output. Not bad imo. I get buried in conditions at times so you may find it great.

Barbs, Weaken Armor, Well of Ruin, etc. Any spell in the Necromancer library that is affected by physical [aka YOUR damage] is great for you to bring. I see no reason to dump points into both Str and Tactics. Pick one, bring it to 9 [shield req.], max your weapon, and then add 10 to a necro school.

I'm certain a Barbs based warrior combined with an army of MM backup will do more damage than most other team setups. MM shouldn't put anything in Curses anyway since he's a Death magic user and soul reaping + blood magic work well with Death.
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Old Jan 30, 2008, 08:49 PM // 20:49   #9
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withering aura or somethin could work
http://gw.gamewikis.org/wiki/Withering_Aura
since skill inplacement doesn't work with this one
[skill]demonic flesh[/skill] could give a good jolt too
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Old Jan 30, 2008, 09:05 PM // 21:05   #10
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The problem with enchants like demonic flesh is that you're not doing your job properly. [if your job is to be a warrior, kill things faster]

Every skill I've mentioned increases a warrior's damage output.

Mark of Fury, double Eviscerates is damage output last I checked.
Barbs, armor ignoring damage from many teammates? Yep, that's damage.
Weaken Armor, more damage? Yep, tested it too...
Well of Ruin, AoE cracked armor? Sign up for it please.

Then there's the utility damage increasers...

Rend Enchantments/Gaze of contempt. Hard to deal damage when your foe is hiding under enchantments, this will fix that problem.
Rigor Mortis. For stances AND ENCHANTS that block. A ward user will hate your guts btw.

Please use the Necro library of skills to increase your damage in some way. Hell, I'd accept a Life siphon user [ack] over a Demonic Flesh user anyway. It may be tiny, but he's still doing more damage...

NECRO DEATH KNIGHT DAMAGE > PALADIN WHAMMO

FTW!!

P.S. I think withering aura was designed with Hammerheads in mind. It doesn't add damage in anyway from a non hammer warrior...

Last edited by Yukito Kunisaki; Jan 30, 2008 at 09:07 PM // 21:07..
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Old Jan 30, 2008, 11:49 PM // 23:49   #11
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Quote:
Mark of Fury, double Eviscerates is damage output last I checked.
Barbs, armor ignoring damage from many teammates? Yep, that's damage.
Weaken Armor, more damage? Yep, tested it too...
Well of Ruin, AoE cracked armor? Sign up for it please.
Rend Enchantments/Gaze of contempt. Hard to deal damage when your foe is hiding under enchantments, this will fix that problem.
Rigor Mortis. For stances AND ENCHANTS that block. A ward user will hate your guts btw.
Leave it to the necromancer to do that? You're only wasting precious time that you could've spent swinging at the opponent to do a job that can be done way better by your friendly midline.
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Old Jan 31, 2008, 12:18 AM // 00:18   #12
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Ah, so a W/N who partially focuses in anything necro is hardly a good idea. I just wanted to see if I could mess around with a W/N like that. Thanks for the input, all.

And thanks for the ideas, Yukito. I'll try out some of those skills and see if I like them.
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Old Jan 31, 2008, 08:07 AM // 08:07   #13
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Quote:
Originally Posted by Sir Pandra Pierva
[skill]Mark of Fury[/skill]

thats always a kick to run
what he said.... even more powerful if u run [skill]"for great justice!"[/skill] on the same build . then u can spam any high adrenaline axe skill u like.
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Old Feb 01, 2008, 04:49 PM // 16:49   #14
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Quote:
Originally Posted by LightningHell
Leave it to the necromancer to do that? You're only wasting precious time that you could've spent swinging at the opponent to do a job that can be done way better by your friendly midline.
If your friendly midline is bringing skills to help your melee, that's fine, but I'm mostly a PUG group runner and not everyone enjoys helping the melee.

Besides, you may be lucky having a necro on your team nice enough to have exactly the skills you need to do more damage. He should be using skills that help himself do more damage.

Precious time? Fight some foes with 17s. blocking stances, enchantments, or Wards and we'll see who's wasting more time.

If you need like 6 attack skills on your bar and nothing to augment them, hey that's your call, but unless you're in your 'perfect' guild where everyone knows how to help each other just right, that's fine...

I'm considering that casters usually don't bring melee based magic spells...
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Old Feb 02, 2008, 02:50 AM // 02:50   #15
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Quote:
Besides, you may be lucky having a necro on your team nice enough to have exactly the skills you need to do more damage. He should be using skills that help himself do more damage.
Wrong mentality. Partly, anyway...if helping their physicals deal damage is more fruitful than helping himself in terms of damage, and it means physicals don't have to waste time casting second-rate spells, then yes, they should bring the physical-support spells.

Quote:
Precious time? Fight some foes with 17s. blocking stances, enchantments, or Wards and we'll see who's wasting more time.
...Lrn2switchtarget?


Quote:
If you need like 6 attack skills on your bar and nothing to augment them, hey that's your call, but unless you're in your 'perfect' guild where everyone knows how to help each other just right, that's fine...
...This doesn't warrant a response.
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Old Feb 02, 2008, 03:00 AM // 03:00   #16
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Sorry but barbs would suck on a warrior. I can go W/E and run conjure which will add +10 even with only 5 attribute points in it. Now tell me how many points do you need barbs to get that high? oh thats right 10 points.

ITs good with a necro MM because it actually does something.

Dark fury is also a poor skill, FGJ cant be stripped or removed like mark and it also makes it so your target doesnt know exactly who you are attacking.

Maybe you should run Contagion XD

Last edited by ShadowsRequiem; Feb 02, 2008 at 03:03 AM // 03:03..
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Old Feb 02, 2008, 03:01 AM // 03:01   #17
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rofl, warrior toucher
so anyway W/N is only used for [skill]plague touch[/skill] or [skill]grenth's balance[/skill] anything else is just dumb.
let the casters cast spells, as a warrior you should swing your weapon and kill...
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Old Feb 03, 2008, 08:01 PM // 20:01   #18
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Alright then...

You're running 5 in your elemental magic stat. What are you doing with your points? Str? lol

16 weapon, 9 shield req. 10 curses. I don't see the problem.

Let casters cast spells? Um, what are you doing with Conjure? Last I checked, that's a spell. Conjure requires the weapon limitation which is a huge weakness.

If a necro is going to bring barbs and weaken armor, then yeah let them. I however have not played with a necro willing to bring those skills.

Curses ignore armor, conjures don't anymore.

If you're running 13 str/tactics, I'm questioning your logic on why that's needed...

If you're forced to switch targets, you're not in control of the fight, THEY are, and that in and of itself is their win...

I don't like giving my enemies control of the fight so forgive my selfishness...
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Old Feb 03, 2008, 08:28 PM // 20:28   #19
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Quote:
Originally Posted by Yukito Kunisaki
Conjure requires the weapon limitation which is a huge weakness.
Even against rangers, you're still doing about the same amount of damage with elemental + conjure as you would with a physical weapon.

Quote:
Curses ignore armor, conjures don't anymore.
False; conjures still ignore armor, they just don't ignore prot anymore.
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Old Feb 03, 2008, 08:30 PM // 20:30   #20
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Quote:
Originally Posted by Savio
Even against rangers, you're still doing about the same amount of damage with elemental + conjure as you would with a physical weapon.


False; conjures still ignore armor, they just don't ignore prot anymore.
Ok, I read they stacked with your damage numerically instead of +'ed at the end. Still, ignoring prot should be a strength for a curse.

Barbs should rip a ranger to pieces if the first thing you said is true.

Thanks for the update ^_^
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